![]() ![]() ![]() A demon named Skarn aims to fill the power vacuum left after Diablo and Baal fell, causing more chaos for the never-peaceful plane of Sanctuary. ![]() Despite Immortal taking place in the 20 years between the events of Diablo 2 and Diablo 3, the narrative is surprisingly ripe with gripping lore. Choosing between the six available classes – Barbarian, Wizard, Demon Hunter, Necromancer, Crusader, or Monk – you soon search for the shards of the shattered Worldstone, a vital relic from previous games. Immortal feels like a modern Diablo game thematically and aesthetically, and it often reminds me of a great mobile version of Diablo 3. This is disappointing, as the game offers an otherwise strong experience. With this mobile facelift comes a free-to-play model most can avoid spending money on, but some specific parts of its monetization model blemish this game. The series’ core action/RPG smash and loot gameplay makes the transition wonderfully to mobile thanks to responsive controls designed for portable play and adherence to the sights and sounds of the franchise. Despite the pain my aging hands suffered during my first few days with Immortal, it was worth it for the fun I had. One fan stood up in BlizzCon’s Q&A session and asked if the announcement was "an out of season April Fools’ joke", while on YouTube, Blizzard’s official cinematic trailer for Diablo Immortal has (at the time of writing) been "disliked" 490,000 times, balanced with just 18,000 likes.īlizzard has been clear that it has "multiple teams working on different Diablo projects", some of which could well include a sequel or remaster, and has reiterated this following the Immortal fallout.My fingers would ache for hours after playing Diablo Immortal my hands haven’t spent this much time curled around my phone this way in years. Morgan Stanley’s Brian Nowak went further, suggesting Diablo Immortal could eventually see "more than 200 million monthly active users, and that it could generate annual earnings of as much as $2.52 a share", whilst other industry commenters estimate the game could "contribute annual revenue of up to $300 million" after launch, expecting the mobile title to “expand the franchise’s audience to hundreds of millions of players.”įans flooded social media and r/diablo with criticism of both the announcement and the game itself. ![]()
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